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Name

Cheap Handgun One-handed, no special ammo

Handgun/Pistol

One-handed

Target Pistol
Variable Pistol

One-handed, may change ammo type in field

GyroJet Pistol

One-handed, fires gyro-jet ammo, illegal

Laser Pistol

One-handed, power pack, illegal

Stun Pistol

One-handed, power pack, Typical Intensity stunning

Concussion Pistol

One-handed, power pack

Plasma Beam

Handgun, Onehanded, power pack

Machine Pistol

Bursts, onehanded, military

Rifle
Hunting Rifle
Sniper Rifle
Assault Rifle

Military

Laser Rifle

Power pack, illegal

Stun Rifle

Remarkable Intensity stunning, power pack, illegal Table of Equipment Shooting Weapons Range Fe Ty Ty Gd Ex Rm Rm In Am Ex Ty Gd Gd Ex Rm Rm Price 2 3 5 3 5 10 2 4 7 3 10 10 10 7 4 5 Damage 6 6 6 6 10 10

10 20 20 10 10 15 10 20

Type S S S S S E

F F S S S S S S

Rate 1 1 1 1 1 per 2 1 1 1 1 1 1 1 1 2 1 1 Shots 6 6,8,9 1 6,8,9 3 10 10 5 10 6 4 6,7,8 4 20 20 20 Material Pr Ex Ex Ex Gd Pr Pr Ty Ex Ex Gd Gd Gd Gd Ty Ty


Heading DefinitionsEdit

Name: Name of the weapon Price: Price rank to meet or beat when making a Resource FEAT
Range: Effective Range in areas
Damage: Amount of damage inflicted by standard weapon of the type listed. Weapons that inflict special or variable damage are marked with a *.
Type: Effects Column on the Universal Table. The types are S = Shooting F - Force E =Energy
Rate: Number of shots that may be fired on one round. 1 = fire one shot/round 2 = fires 2 shots/round 1 per 2 = fires one shot every other round
Shot: Number of shots a weapon can fire before it must be reloaded. In effect. the number of consecutive rounds of firing.
Material: Material strength of the weapon.

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