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Weapon Skills: The hero with these Talents is devoted to the ins and outs of handling certain types of weapons, and as such is more proficient with these weapons than persons with similar abilities who have not studied them. Weapon Talents may not be combined. A character who has a +1CS with Shuriken as a result of Thrown Weapons Talent gains Oriental Weapons Talent. The additional +1CS with Shuriken attendant to Oriental Weapons Talent does not apply. The character still has a +1 CS.
Weapons Talents may be combined with Fighting Talents, if applicable.

Guns: Individuals without this Talent fire guns (all handguns, rifles, and submachine guns, including laser, stun. and concussion varieties) at their Agility rank. Those with this Talent fire such weapons at +1CS.

Thrown Weapons: Characters with this Talent toss weapons designed to be thrown (including spears, daggers, Shuriken, disks, and snowballs) at +1CS to their Agility.

Bows: Bows are tricky items to operate, such that those who have not been trained fire them at - 1CS to their Agility. Those with this Talent gain a +1CS to hit with all bows, including crossbows, and may fire and reload in a single round. They may fire multiple arrows on a successful Agility FEAT.
Blunt Weapons: Characters with this Talent gain a +1CS to hit when attacking with a weapon that resolves attacks on the Blunt Attacks column of the Battle Effects Table. Sharp Weapons: Characters with this Talent gain a +1CS to hit when attacking with a weapon that resolves attacks on the Edged Attack column of the Battle Effects Table. This includes swords, daggers (unless thrown), and spears, but excludes claws and other natural extensions that inflict this type of damage.

Oriental Weapons: This a special category that grants the character a +1CS to Fighting or Agility when using the following weapons: Shuriken, crossbows, sais (treat as swords), and oriental swords and daggers (including the katana and the kris).

Marksman: The character with this Talent gains a + 1CS to hit with any distance weapon that requires line of sight to hit (the character could benefit when firing heavy artillery, but not when controlling a teleguided missile). Such a weapon in the hands of a marksman does not suffer penalties to hit from range.

Weapons Master: The character with this Talent gains a +1CS to hit with any weapon that requires a Fighting FEAT to hit. Weapons Specialist: The character with this Talent gains a + 2CS with a single weapon of choice. This may be any type of weapon, missile or melee. The character who is a weapon specialist will also increase his initiative when using this weapon by 1.

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