Weapon Skills: The hero with these
Talents is devoted to the ins and outs of
handling certain types of weapons, and as
such is more proficient with these weapons
than persons with similar abilities who have
not studied them. Weapon Talents may not
be combined. A character who has a +1CS
with Shuriken as a result of Thrown
Weapons Talent gains Oriental Weapons
Talent. The additional +1CS with Shuriken
attendant to Oriental Weapons Talent does
not apply. The character still has a +1 CS.
Weapons Talents may be combined with Fighting Talents, if applicable.
Guns: Individuals without this Talent fire
guns (all handguns, rifles, and submachine
guns, including laser, stun. and concussion
varieties) at their Agility rank. Those with
this Talent fire such weapons at +1CS.
Thrown Weapons: Characters with this
Talent toss weapons designed to be thrown
(including spears, daggers, Shuriken, disks,
and snowballs) at +1CS to their Agility.
Bows: Bows are tricky items to operate,
such that those who have not been trained
fire them at - 1CS to their Agility. Those
with this Talent gain a +1CS to hit with all
bows, including crossbows, and may fire
and reload in a single round. They may fire
multiple arrows on a successful Agility
Blunt Weapons: Characters with this Talent gain a +1CS to hit when attacking with a weapon that resolves attacks on the Blunt Attacks column of the Battle Effects Table. Sharp Weapons: Characters with this Talent gain a +1CS to hit when attacking with a weapon that resolves attacks on the Edged Attack column of the Battle Effects Table. This includes swords, daggers (unless thrown), and spears, but excludes claws and other natural extensions that inflict this type of damage.
Oriental Weapons: This a special category
that grants the character a +1CS to
Fighting or Agility when using the following
weapons: Shuriken, crossbows, sais (treat
as swords), and oriental swords and
daggers (including the katana and the kris).
Marksman: The character with this Talent
gains a + 1CS to hit with any distance
weapon that requires line of sight to hit (the
character could benefit when firing heavy
artillery, but not when controlling a teleguided
missile). Such a weapon in the
hands of a marksman does not suffer
penalties to hit from range.
Weapons Master: The character with this
Talent gains a +1CS to hit with any weapon
that requires a Fighting FEAT to hit.
Weapons Specialist: The character with
this Talent gains a + 2CS with a single
weapon of choice. This may be any type of
weapon, missile or melee. The character
who is a weapon specialist will also
increase his initiative when using this
weapon by 1.