T21/True Flight: The hero can fly
through air and space without an
apparent means of propulsion. This is the
most desired Power in the history of the
world. The Power rank determines the
maximum speed the hero can attain in a
specific condition. There are three
mediums in which a hero can fly. The
slowest form of Flight occurs when the
hero torpedoes through the water at the
Water Movement rate. Faster speed
occurs when the hero flies through the
air at the Air Movement rate. The fastest
flight occurs when the hero is free of any
hindering atmospheric friction; this is the
Space Movement rate. Acceleration
occurs at a rate of +1CS per turn.
Deceleration occurs at -2CS per turn.
The hero's maneuverability is
determined by his Agility. The hero may
be able to surpass light speed but if he
has Feeble Agility he is going to need a
wide turning radius.
True Flight includes as a side effect Power rank resistance to atmospheric friction and lungs adapted to breathe high velocity wind. It does not include the ability to breathe water or survive the rigors of outer space.
When creating the hero, the player can define the Power in any way that is consistent with the character or his equipment.
Optional Powers include Body Resistance, Armor Skin, Self- Sustenance, and Telekinesis.
The Nemesis is Gravity Manipulation.