Persistent Harrier [MoE 153] Scairhad CR 512345678912345678912345678957891234 CR 1 Edit

SM Construct
Init +3; Senses Darkvision 60 ft., Low-light Vision; Listen +4, Spot +4.
Languages Common.

AC 18, touch 14, flat-footed 15

(+3 Dex, +1 Sz, +4 NA)

hp 21 (2HD)
Fort +0, Ref +3, Will +0

Spd 40 ft. (8 squares)
BAB +1; Grp -2
Melee Weapon Spike +3 atck (P.Dmg1d6+1)
Ranged Weapon None
Special Atk Sneak Attack +1d6.

Abilities Str 12, Dex 16, Con Ø, Int 11, Wis 10, Cha 7
SQ Construct Traits,
Feats Acrobatic
Skills Jump +14, Tumble +12.

Environment: Any
Organization: Solitary
Treasure: None
Alignment: Any (same as creator)
Advancement: 4–6 HD (Small)
Level Adjustment:

A small, wiry figure darts between the legs of combatants, poking dangerouslooking spikes toward its foes.
Barely 2 feet tall, a persistent harrier is designed to be in the middle of combat, distracting opponents or setting up flanking opportunities.


A persistent harrier will move around into fl anking position, taking a 5-foot step or using the Tumble skill where appropriate.
If it does not attack, it can be directed to use the aid another action to provide an Armor Class or attack roll boost.
Sneak Attack (Ex): A persistent harrier deals an extra 1d6 points of damage when it is fl anking an opponent or at any time when the target would be denied its Dexterity bonus. See the rogue class feature, page 50 of the Player’s Handbook.


A persistent harrier is crafted from leather, metal, clay, and a pint of the creator’s blood. The materials cost 50 gp. Creating the body requires a DC 14 Craft (sculpting) check.
A persistent harrier with more than 1 Hit Die can be created, but each additional Hit Die adds 2,000 gp to the cost to create.
Craft Construct, arcane eye, mending; Price — (never sold); Cost 1,250 gp + 93 XP.

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