Mystic and Mental Skills: These Talents
are quasi-Powers, simulating some of the
effects of Powers themselves, while being
available in the Marvel Universe to those
characters without those abilities.
Trance: The character may place himself
into a trance. While in a trance the
character slows his body functions to such
a level that he may be assumed to be
deceased (Intuition FEAT for the character
checking). A character in a trance reduces
needs for food and water to a minimal
level, and may regain Endurance ranks at
one rank per day.
Mesmerism and Hypnosis: This Talent is a
primitive form of Mind Control at the Power
rank number equal to the Reason of the
character with this Talent. Information can be
gained as per a Mental Probe, and posthypnotic
suggestions may be implanted
within the victim's mind. Any attempt to force
an individual to do something that he would
not normally do, or divulge information that
he would not normally reveal, will cause the
hypnotism to break. A hypnotic command
fades in 1-10 hours after it is given.
Sleight of Hand: This is a Talent developed
by stage magicians which causes items to
appear and disappear by a combination of
misdirection and swift, fluid gestures. The
character with this Talent may palm small
items, making them appear or disappear
with Agility +1CS ability.
Resist Domination: This is a Psi-Screen
that may be developed by the individuals
without that Power. This permits the
character to resist mental attacks as if the
character had a mental power of Psyche
+1CS. The Talent is passive in nature, and
does not grant any other particular benefit.
A character with Mental Probe may be able
to discern where the character gained this
Talent, but nothing else.
Occult Lore: The character with this Talent
has a knowledge of magical societies,
antiquities, runes, and a general
understanding of forgotten lore. The
character gains a +1CS to Reason FEATs
involving items of a magical nature.
Mystic Background: In the Marvel Universe,
all humankind has the potential for
developing magical Powers. This "Talent"
shows that the character has some
background with magical forces. Heroes
may have derived their powers from these
forces if they choose this Talent. A
character with this Talent may have Magical
Powers, with the approval of the Judge. If
the Judge allows magical player
characters, then any of the initial Powers
created may be spells, and should be
noted as deriving from Personal, Universal,
or Dimensional energies.