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Artificer Infusion List[]

1st Level[]


Ablative Armor: reduce damage from next attack by 5+castre level (max. 15).
Energy Alteration: Item using one kind of energy uses another instead.
Enhancement Alteration: Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.
Identify: Determines properties of magic item.
Indisputable Possession: Call an item back to your hand if it leaves your possession.
Inflict Light Damage: Deals 1d8 + 1/level damage (maximum +5) to a construct.
Lesser Armor Enhancement: Armor or shield gains special ability with +1 bonus market price modifier.
Light: Object shines like a torch.
Magic Stone: Three stones gain +1 on attack rolls, deal 1d6 + 1 damage.
Magic Vestment: Armor or shield gains +1 or better enhancement bonus.
Magic Weapon: Weapon gains +1 enhancement bonus.
Metamagic Scroll: Imbue spell completion item with metamagic feat.
Personal Natural Weapon Augmentation: One of your natural weapons gains special ability with +1 bonus market price modifier.
Pending Potion: Target potion or oil takes effect at a later time.
Repair Light Damage: "Cures" 1d8 + 1/level damage (max +5) to a construct.
Resistance Item*: Item bestows +1 or better resistance bonus on saving throws.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Skill Enhancement: Item bestows circumstance bonus on skill checks.
Spell Storing Item: Store one spell in an item.
Personal Weapon Augmentation: Your weapon gains special ability with +1 bonus market price modifier.

2nd Level[]


Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
Armor Enhancement: Armor or shield gains special ability with up to +3 bonus market price modifier.
Bear's Endurance: Subject gains + 4 to Constitution for 1 min./level.
Bull's Strength: Subject gains + 4 to Strength for 1 min./level.
Cat's Grace: Subject gains +4 to Dexterity for 1 min./level.
Chill Metal: Cold metal damages those who touch it.
Lesser Construct Essence: Grants a living construct qualities of the construct type.
Eagle's Splendor: Subject gains +4 to Charisma for 1 min. /level.
Elemental Prod: Move an elemental creature a short distance.
Fox's Cunning: Subject gains +4 to Intelligence for 1 min./level.
Heat Metal: Make metal so hot it damages those who touch it.
Inflict Moderate Damage: Deals 2d8 + 1/level damage (maximum +10) to a construct.
Lucky Blade: Weapon grants single reroll of an attack.
Lesser Natural Weapon Augmentation: Natural weapon gains special ability with +1 bonus market price modifier.
Owl's Wisdom: Subject gains +4 to Wisdom for 1 min./level.
Reinforce Construct: Construct gains 1d6+1/Level temporary hit points.
Repair Moderate Damage: "Cures" 2d8 + I/level damage (maximum +10) to a construct.
Toughen Construct: Grants construct +2 (or higher) enhancement to natural armor.
Lesser Weapon Augmentation: Weapon gains special ability with +1 bonus market price modifier.
Unseen Crafter: Invisible force obeys your command and can use the Craft skill.

3rd Level[]


Adamantine Weapon: Transform weapon into adamantine.
Blast Rod: Infused rod stores 1d8/Level destructive energy.
Greater Armor Enhancement: Armor or shield gains special ability with up to +5 bonus market price modifier.
Construct Energy Ward: Construct gains resistance 10 to specified energy type.
Inflict Serious Damage: Deals 3d8 + 1/level damage (maximum +15) to a construct.
Greater Magic Weapon: Weapon gains +2 or better enhancement bonus.
Lesser Humanoid Essence: Grants a construct the ability to accept healing magic.
Lucky Cape: Cape grants a single reroll of a saving throw.
Metamagic Item: Imbue spell trigger item with metamagic feat.
Power Surge: Charged spell trigger item gains temporary charges.
Repair Serious Damage: "Cures" 3d8 + 1/level damage (maximum +15) to a construct.
Stone Construct: Construct gains DR 10/adamantine.
Suppress Requirement: Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

4th Level[]


Censure Elementals: Deal 2d4+1/level damage each round to elemental.
Concurrent Infusions: Cast three 1st-level infusions simultaneously.
Greater Construct Energy Ward: Construct gains immunity to specified energy type.
Humanoid Essence: Imposes upon a construct some of the weakness of the humanoid type.
Inflict Critical Damage: Deals 4d8 + I/level damage(maximum +20) to a construct.
Item Alteration: Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.
Iron Construct: Construct gains DR 15/adamantine and takes half damage from acid and fire.
Lesser Globe of Invulnerability: Stops 1st- through 3rd-level spell effects.
Minor Creation: Creates one cloth or wood object.
Natural Weapon Augmentation: Natural weapon gains special ability with up to +3 bonus market price modifier.
Repair Critical Damage: "Cures" 4d8 + l/level damage (maximum +20) to a construct.
Rusting Grasp: Your touch corrodes iron and alloys.
Legion's Shield of Faith: Allies gain +3 or higher AC bonus.
Weapon Augmentation: Weapon gains special ability with up to +3 bonus market price modifier.

5th Level[]


Construct Essence: As lesser construct essence, but grants more qualities of the construct type.
Dominate Living Construct: As dominate person, but affecting a living construct.
Disrupting Weapon: Melee weapon destroys undead.
Fabricate: Transforms raw materials into finished items.
Major Creation: As minor creation, plus stone and metal.
Slaying Arrow: Creates a projectile daedly to a specific creature type.
Wall of Force: Wall is immune to damage.
Wall of Stone: Creates a stone wall that can be shaped.

6th Level[]


Blade Barrier: Wall of blades deals 1d6/level damage.
Disable Construct: Deals 10/level damage to target construct.
Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
Hardening: Item's hardness increases by 1 per 2 levels.
Move Earth: Digs trenches and builds hills.
Total Repair: Repair 10 points/level of damage to a construct.
Wall of Iron: 30 hp/four levels; can topple onto foes.
Greater Weapon Augmentation: Weapon gains special ability with up to +5 bonus market price modifier.

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