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MM35 PG225

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Humanoid Warrior Skeleton
NE Medium (Undead Type)
Init +5; Senses Listen +7, Search +4, Spot +7


AC 15 ,, touch 11, flat-footed 14

(+1 Dex, +2 natural, +2 heavy steel shield)
hp 6 (1d12 HD);
Immune Cold; DR 5/bludgeoning
Fort +0, Ref +1, Will +2
Weakness Can be turned


Spd 30 ft. (6 squares)
Melee

  • Scimitar +5 melee (1d6+3/18–20)
  • 2 claws +5 melee (1d4+3)

Base Atk +2; Grp +5
Space 5 ft.; Reach 5 ft.


Abilities Str 17, Dex 13, Con --, Int --, Wis 10, Cha 1
SQ Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Feats Improved Initiative
Skills Hide +8*.


Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.


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