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Cynder Surge 11229

CN M Female Human; Ultimate Magus 1st(Wizard 3rd & Sorcerer 1st)
Init +1; Sense Listen0Rk,-1A -1, Spot3Rk,-1A +2, Search2Rk,3A+5
Languages Common, Draconic, Orcish, Gobly, and Under Common.
Fate Points:3/2


DEFENSE


AC 1220, touch 1216, flat-footed 1018

(+2Dex,+0Sz,+4Armor,+4Deflect)

hp 24 (4HD)
Fort 0 +1, Ref 0 +1, Will 6 +5


OFFENSE


Spd 30ft. (6 squares)
BAB +2; Grp +1
Melee Weapon

  • Touch Attack +1 Atck (See Spell)

Ranged Weapon

  • Range Touch Attack +1 Atck (See Spell)

Wizards’ Memorized Spells(CL2;Save DC 13+Spell Level) )

2nd(2)- None
1st(3)- None
0(4)- None

Sorcerors’ Spontaneous Spells(CL2;Save DC 14+Spell Level)

1st(3)- Burning Hands and Magic Missile
0(5)- Acid Splash, Detect Magic, Disrupt Undead & Ray of Frost.

Special Atck None


STATISTICS


Abilities Str 08 -1, Dex 12 +1, Con 12 +1, Int 17 +3, Wis 08 -1, Cha 18 +3

Bonus +2 to Dex; 4th Lvl +1 to Cha

SQ Human Traits, Summon Familiar, Scribe Scroll & Alertness.
Flaws: Pyromania and Overconfident
Feats Eschew MaterialsH, Practiced SpellcasterB, Versatile SpellcasterB, Combat Casting1st, and , Weapon Finesse:Touch Attack3rd
Skills(42pts): Concentration 7Rk,1A +8, Knowledge:Arcana 7Rk,3A +10, Decipher Script 5Rk,3A +8, Bluff 5Rk,4A +7, Spellcraft 7Rk,3A +10.


POSSESSIONS300px|right


Worn Rob
Carried None
Magical Items None
Wizards’ Spells Book

3rd Haste, Ice Lance
1st(6)None
1st(6) Shocking Grasp,
0-All

Scroll None
Coin: 0 gp, 5sp


MINIONS


  • Mystra

T Female Animal
Init+2
hp' 12 (4HD)
Spd 30 ft. (6 squares)
AC14 (+2 size, +2 Dex), touch 14, flat-footed 12 BA+; Grppl: +2/-12
Attack: Claw +4 melee (1d2-4) Full Attack: 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)
Space/Reach: 2½ ft./0 ft.
Fort +2, Ref +4, Will +1
Abilities:Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
SQ' Low-light vision, scent
Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3 Feats: Stealthy, Weapon FinesseB
Combat: Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.


Song:. Nickelback - Burn It to the Ground (Dark Horse), Rammstein - Fire frei!, and | Swollen Members - Black Magic


NOTES


  • Can't learn Jump till 5th level.

XP:8279


Prestige Class:Ultimate Magus

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