Cit Scairhad CR 512345678912345678912345678951234567891234567891234 CR 11
CN M Female Catfolk ECL 0 Ranger, Wildshape Variant 5th; Master of Many Forms 4th; Animal Lord 2nd
Init +4; Senses Low Light Vision; Listen 12+(Wis)+12, Search 5+(Int)+7, Spot 12+(Wis)+12.9
Languages Common, Feline, Gnoll and Draconic.
AC 15, touch 14, flat-footed 11
hp 50 (5HD)
Fort 11 +13, Ref 11 +15, Will 2 +3
Spd 60' (12 squares), climb 20'.
BAB +10; Grp +11
- 2 claws +1 Atck (S.Dmg 1d3 +1;20 x2)
- Bite +6 Atck (P.Dmg 1d6 +3;20 x2)
Special Atk Improved Grab, Pounce, Rake 1d3+1.
Ranger's Prepared Spells CL 2;Save DC 12+Spell Level).
- 1st 2: Jump
Abilities Str 16 +3, Dex 19 +4, Con 15 +2, Int 14 +2, Wis 11 +0, Cha 14 +2
SQ Fast Movement, Favored Enemy: Human and Gnoll, Track +2 +9, Wild Empathy +2 +3, Endurance, Animal Companion: Cat (Small), Favored Terrain: Urban, Hunter Bond, Wild Shape, Fast Wild Shape, and Imrpoved Wild Shape.
Feats Alertness 1st, Weapon Finesse: Claws 3rd, Power Attack 6th, and Multiattack 9th, Improved Multiattack B, Combat Expertise B.
Flaws Socially Awkward and ADD.
Skills (99pts.): Climb 6+(Str)+0, Handle Animal 6+(Cha)+5, Hide 12+(Dex)+0, Jump 12+(Str)+0, Knowledge:Nature 5+(Int)+0, Move Silently 8+(Dex)+0, Survival 10+(Wis)+0, Swim 6+(Str)+0.
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.
- Improved Grab (Ex) To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
- Pounce (Ex) If a leopard charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex)Attack bonus +6 melee, damage 1d3+1.
Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.