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Cit
Ist2 8825133-black-panther
Campaign
DND
Active
Player '

Cit Scairhad CR 512345678912345678912345678951234567891234567891234 CR 11

CN M Female Catfolk ECL 0 Ranger, Wildshape Variant 5th; Master of Many Forms 4th; Animal Lord 2nd
Init +4; Senses Low Light Vision; Listen 12+(Wis)+12, Search 5+(Int)+7, Spot 12+(Wis)+12.9
Languages Common, Feline, Gnoll and Draconic.


DEFENSE


AC 15, touch 14, flat-footed 11

(+4Dex,+0Sz,+0Armor,+0Deflect,+1NA)

hp 50 (5HD)
Fort 11 +13, Ref 11 +15, Will 2 +3


OFFENSE


Spd 60' (12 squares), climb 20'.
BAB +10; Grp +11
Natural Weapon

  • 2 claws +1 Atck (S.Dmg 1d3 +1;20 x2)
  • Bite +6 Atck (P.Dmg 1d6 +3;20 x2)

Ranged Weapon

  • None.

Special Atk Improved Grab, Pounce, Rake 1d3+1.
Ranger's Prepared Spells CL 2;Save DC 12+Spell Level).

1st 2: Jump

STATISTICS


Abilities Str 16 +3, Dex 19 +4, Con 15 +2, Int 14 +2, Wis 11 +0, Cha 14 +2
SQ Fast Movement, Favored Enemy: Human and Gnoll, Track +2 +9, Wild Empathy +2 +3, Endurance, Animal Companion: Cat (Small), Favored Terrain: Urban, Hunter Bond, Wild Shape, Fast Wild Shape, and Imrpoved Wild Shape.
Feats Alertness 1st, Weapon Finesse: Claws 3rd, Power Attack 6th, and Multiattack 9th, Improved Multiattack B, Combat Expertise B.
Flaws Socially Awkward and ADD.
Skills (99pts.): Climb 6+(Str)+0, Handle Animal 6+(Cha)+5, Hide 12+(Dex)+0, Jump 12+(Str)+0, Knowledge:Nature 5+(Int)+0, Move Silently 8+(Dex)+0, Survival 10+(Wis)+0, Swim 6+(Str)+0.


These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.


Combat:


  • Improved Grab (Ex) To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
  • Pounce (Ex) If a leopard charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex)Attack bonus +6 melee, damage 1d3+1.


Skills:


Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

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