Nothing will be complete. Ever.
Drawback: For every task that takes longer than 4 rounds to complete, you must make an initial concentration check of dc 10. For every round after, add 2 to the dc for a maximum of 25. This check is reoccurring, and a will save of equal dc can be made after failure to resume the task under stress. If an item is crafted, the item must make a fortitude save of dc 20 or not work due to poor quality.
Benefit: Bonus Feat
Roleplaying Ideas: It's nearly impossible to finish a long task without getting dis- Ooh! Shiny...

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